LERP Ctrl+Alt documentation incorrect
I've verified that with the Materieal LERP function, an Alpha of 0.0 selects the A input, and 1.0 selects the B input. The documentation that comes up when doing a Ctrl+Alt over Lerp states:
If Alpha is 1.0/white, the first input is used. If Alpha is 0.0/black. the second input is used.
This is backwards. The web documentation https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Math/index.html?utm_source=editor&utm_medium=docs&utm_campaign=rightclick_matnode#linearinterpolate is correct though. It's online the in-editor documentation that's wrong.
asked Jul 25 '15 at 09:46 PM in Bug Reports
Apologizes for the confusion. I was able to verify what you are reported and have entered a bug for the issue (UEDOC-2951). We appreciate you bringing this to our attention, and if you have further questions or need additional assistance please let us know.
answered Apr 07 '16 at 03:28 PM
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