When I set a control location to (0, 0, 0) in world coordinates, it actually just puts it back into the bind pose base location. I’d like to work in true world coordinates in some cases, like posing hands at a specific world coordinate.
I’ve tried all sorts of combinations of making sure my controller space is in world coords, and that my move tool is set to world coords.
I’ve tried this on other controls and it looks like all objects get put back into their bind pose locations when I set them to (0,0,0)
the zeroed out controls should always go back to their bindPose, as is standard rigging practice. If you want to work in a more world coordinate fashion, you’ll want to take a look at using the space switcher tool:
Create a locator, which is what will be in your world coordinate system, and make it a space for the hand. Now you can use that locator to drive the hand, and type in whatever exact coordinates you want for world space.