How can I package to use OnlineSubsystemSteam

I am using version 4.8.2 a. I can’t package to android ETC1.

To reproduce, following steps:

1) create c++ project with 2d side scroller.  Mobile/ Scalale 3d/ no starter content
2) add following to <your_project_name>.build.cs:
"OnlineSubsystem", "OnlineSubsystemSteam"
It will become :
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", 
            "InputCore", "Paper2D", 
            "OnlineSubsystem", "OnlineSubsystemSteam"});

Build and package will fail.
Ideally I will use all of following:
“OnlineSubsystem”, “OnlineSubsystemSteam”, “OnlineSubsystemUtils”, “Voice”, “Kiss_FFT”

I am not sure the last three will have problem or not. How can I solve this?

Thanks

These are the error log when packaging:

LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice
MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool…
MainFrameActions: Packaging (Android (ETC1)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Android (ETC1)): Program.Main: CWD=D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=D:/UE_projects/mcAudio2/mcAudio2.uproject -cook -stage -archive -archivedirectory=D:/android_dev/ue_build/audio2 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -utf8output -NoCompile
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(Z:/Users//AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+4.8)
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile Z:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+4.8\UAT_Log.txt
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile Z:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile Z:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+4.8\UnrealBuildTool.txt
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=Z:/Users//AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+4.8
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=Z:\Program Files (x86)\Windows Kits\8.1
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile Y:\temp\HarvestEnvVars.txt
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists Y:\temp\HarvestEnvVars.bat=True
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Y:\temp\HarvestEnvVars.bat
MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars:
MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call “D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat”
MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars:
MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>“Y:\temp\HarvestEnvVars.txt”
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 0.6200354s to run HarvestEnvVars.bat, ExitCode=0
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=Z:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=Z:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=Z:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists Z:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=Z:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: CmdExe=Z:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: LocalRoot=D:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: LogFolder=Z:/Users//AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+4.8
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MountExe=Z:\Windows\system32\mount.exe
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MsBuildExe=Z:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MsDevExe=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: RobocopyExe=Z:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: TimestampAsString=2015-07-25_21.14.36
MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: UATExe=D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(Y:\temp\UAT\D+Program+Files+Epic+Games+4.8\Rules)
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile Y:\temp\UAT\D+Program+Files+Epic+Games+4.8\Rules\UATRules-55208807.pdb
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile Y:\temp\UAT\D+Program+Files+Epic+Games+4.8\Rules\UATRules-55208807SourceFiles.txt
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile Y:\temp\UAT\D+Program+Files+Epic+Games+4.8\Rules\UATRules-55208807.dll
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\UE_projects\mcAudio2\mcAudio2.uproject=True
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\UE_projects\mcAudio2\mcAudio2.uproject=True
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\UE_projects\mcAudio2\mcAudio2.uproject=True
MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UE_projects\mcAudio2\mcAudio2.uproject
MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectTargetsForProject: Looking for targets for project D:\UE_projects\mcAudio2\mcAudio2.uproject
MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in D:\UE_projects\mcAudio2
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists Y:\temp\UAT\D+Program+Files+Epic+Games+4.8\Rules\UATRules-55208807.dll=False
MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: Y:\temp\UAT\D+Program+Files+Epic+Games+4.8\Rules\UATRules-55208807.dll
MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectProjectProperties: Loading ini files for D:\UE_projects\mcAudio2\mcAudio2.uproject
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\android_dev\ue_build\audio2
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\UE_projects\mcAudio2\Saved\StagedBuilds
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientCookedTargets=mcAudio2
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookFlavor=ETC1
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\UE_projects\mcAudio2\Binaries\Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\UE_projects\mcAudio2\Binaries\Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\UE_projects\mcAudio2\Binaries\Android\mcAudio2
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\UE_projects\mcAudio2\Binaries\Android\mcAudio2
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RawProjectPath=D:\UE_projects\mcAudio2\mcAudio2.uproject
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ShortProjectName=mcAudio2
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\UE_projects\mcAudio2\mcAudio2.uproject=True
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\UE_projects\mcAudio2\mcAudio2.uproject=True
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\UE_projects\mcAudio2\mcAudio2.uproject=True
MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: XGE was requested, but is unavailable, so we won’t use it.
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceMonolithic: False
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceNonUnity:False
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceDebugInfo: False
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UseXGE: False
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE_projects\mcAudio2\Intermediate\Build\Manifest.xml
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe mcAudio2 Android Development D:\UE_projects\mcAudio2\mcAudio2.uproject -noxge -generatemanifest -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.362078s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\UE_projects\mcAudio2\Intermediate\Build\Manifest.xml=True
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_projects\mcAudio2\Intermediate\Build\Manifest.xml Z:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
MainFrameActions: Packaging (Android (ETC1)): UE4Build.PrepareManifest: Copied UBT manifest to Z:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe mcAudio2 Android Development D:\UE_projects\mcAudio2\mcAudio2.uproject -noxge -rocket -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API ‘android-19’
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing 3 actions (4 in parallel)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [1/3] clang++.exe UELinkerFixupsName.h [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [2/3] clang++.exe UELinkerFixups.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [3/3] clang++.exe mcAudio2-armv7-es2.so
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: error: no such file or directory: ‘D:/Program Files/Epic Games/4.8/Engine/Binaries/Android/UE4-OnlineSubsystemSteam-armv7-es2.a’
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: error: no such file or directory: ‘D:/Program Files/Epic Games/4.8/Engine/Binaries/Android/UE4-OnlineSubsystemSteam-armv7-es2.a’
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 3.94 seconds
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 4.0962343s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (ETC1)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe mcAudio2 Android Development D:\UE_projects\mcAudio2\mcAudio2.uproject -noxge -rocket -NoHotReloadFrom
MainFrameActions: Packaging (Android (ETC1)): IDE -ignorejunk. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:5): D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe mcAudio2 Android Development D:\UE_projects\mcAudio2\mcAudio2.uproject -noxge -rocket -NoHotReloadFrom
MainFrameActions: Packaging (Android (ETC1)): IDE -ignorejunk. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (ETC1)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) MainFrameActions: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC1)): at BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Command failed (Result:5): D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe mcAudio2 Android Development D:\UE_projects\mcAudio2\mcAudio2.uproject -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile
MainFrameActions: Packaging (Android (ETC1)): for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC1)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC1)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED

Well read your log, it’s quite obviues:

UnrealBuildTool: clang++.exe: error: no such file or directory: ‘D:/Program Files/Epic Games/4.8/Engine/Binaries/Android/UE4-OnlineSubsystemSteam-armv7-es2.a’

Steam does not support Android or any other mobile platform. Use Google Play instead (OnlineSubsystemGooglePlay). Here you have instructions what to do: