Components can't have Timelines?
So I was making some sub components for my actor so I could use them in my actors one after another. And it looks tidy aswell!
Problem I have is, neither Actor or Scene Components can NOT have timelines. Is there a reason why? I am abit new on this component thing so pardon me please. ^_^
This will actually force me to make my small systems as Actor Blueprints, invisible but still actor. Sounds like a bad decision. :(
Thank you for your help and time!
asked Jul 26 '15 at 04:50 PM in Blueprint Scripting
After doing a bit of digging I was able to find that this request (UE-14962) is known and has already been sent to the developers for further consideration. I have provided a link below to the original post. Feel free to check the linked thread for future updates.
Make it a great day
answered Feb 25 '16 at 07:53 PM
Rudy Q ♦♦ STAFF
Still not implemented..
answered Mar 02 '18 at 09:23 AM
Edit: for the sake of documentation, i have this feature request:
Whether or not anyone from epic will acknowledge it, that's another story.
As a workaround, you can create an actor blueprint that simply holds all the timelines, that would have been on your actor components, in its event graph. One of these actors is spawned for each actor component that needs a timeline, with reference kept -- exposed at spawn for that actor is a 'timeline name' variable, which dictates which timeline it plays. As the timeline plays, it sets its values to a public variable. When the actor component needs the timeline values, it simply uses the reference to the timeline actor, to get the public variable where the timeline values are stored. When the timeline is done the timeline actor destroys itself.
It's a good enough workaround for me... allows me to keep my timelines in one place (instead of in the actor implementing the actor component), however I still have to spawn one of these actors per actor component instance. C'est la vie.
answered Feb 25 '16 at 07:34 PM
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