Problem with saving graphics settings
Ok so after i set up my menu i followed a tutorial to see how i can save the config so players dont have to remake the graphic settings everytime they exit the game. I've followed that tutorial to the letter, excepting the fact that i only tested it with screen resolution settings.
It's not yet implemented into my menu, because it simply doesnt work. The tutorial i followed is this one -> https://www.youtube.com/watch?v=5AXA2CrPwTo . I created the enums, the controller bp and the savegame bp called SaveGraphics. Everything compiles without a problem.
I've tried the save script in the controller (after setting world settings to use that controller ofc) and i also tried it in my level blueprint. None of them saves (it does execute the command when i press the button, but it doesnt save to it, nor does it load the default settings if there's no save slot).
I've attached 2 screenshots of my blueprint (nevermind the nodes below it, its just for another graphic setting such as low etc). Anything ive done wrong here ? Or did UE4 change something in 4.8 that made this unusable?
I hope you guys can help me out and maybe point me to another tutorial if this one is too outdated.
Thanks in advance.
asked Jul 26 '15 at 05:25 PM in Bug Reports
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered Aug 10 '15 at 05:26 PM
I answer most of the stuff I post to here, It is called good debugging skills. I had the same issue with my blueprint. When you save the screen resolutions as a string variable it adds spaces and capitol letters to the string which makes it now work.
answered Aug 03 '15 at 06:41 PM
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