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Problem with saving graphics settings

Ok so after i set up my menu i followed a tutorial to see how i can save the config so players dont have to remake the graphic settings everytime they exit the game. I've followed that tutorial to the letter, excepting the fact that i only tested it with screen resolution settings.

It's not yet implemented into my menu, because it simply doesnt work. The tutorial i followed is this one -> https://www.youtube.com/watch?v=5AXA2CrPwTo . I created the enums, the controller bp and the savegame bp called SaveGraphics. Everything compiles without a problem.

I've tried the save script in the controller (after setting world settings to use that controller ofc) and i also tried it in my level blueprint. None of them saves (it does execute the command when i press the button, but it doesnt save to it, nor does it load the default settings if there's no save slot).

I've attached 2 screenshots of my blueprint (nevermind the nodes below it, its just for another graphic setting such as low etc). Anything ive done wrong here ? Or did UE4 change something in 4.8 that made this unusable?

I hope you guys can help me out and maybe point me to another tutorial if this one is too outdated.

Thanks in advance.

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Product Version: UE 4.8
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asked Jul 26 '15 at 05:25 PM in Bug Reports

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avatar image Taerarenai Jul 26 '15 at 05:55 PM

Looks like im making a habbit by answering my own questions.

Anyhow, i think this should go into bugs (unless its meant to be like this). It seems like the filename string does NOT work. If i break the link and manually name the slot from the save game node it works.

avatar image Adam Davis STAFF Aug 04 '15 at 05:09 PM

Hi Taerarenai,

Have you tried the steps listed here?


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Hi Taerarenai,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.

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answered Aug 10 '15 at 05:26 PM

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I answer most of the stuff I post to here, It is called good debugging skills. I had the same issue with my blueprint. When you save the screen resolutions as a string variable it adds spaces and capitol letters to the string which makes it now work.

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answered Aug 03 '15 at 06:41 PM

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avatar image Taerarenai Aug 03 '15 at 09:05 PM

Yeah its ok, i dont mind answering my own questions as long as i find the problems and solve them. Its not the resolutions/graphics strings with the problem, its the save file name (filename_Graphics), which should call the Graphics save file.

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