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[Closed] How to package a third party plugin with subfolder?

I am trying to package third party plugin "kiss_fft".

The source folder is :

Engine\Source\ThirdParty\Kiss_FFT\kiss_fft129\kiss_fft.h

I used something under the subfolder:

Engine\Source\ThirdParty\Kiss_FFT\kiss_fft129\tools\kiss_fftr.h

The build.cs I was using:

 AddThirdPartyPrivateStaticDependencies(Target, "Kiss_FFT");
 PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Paper2D", "InputCore", "OnlineSubsystem", "OnlineSubsystemUtils", "Voice", "Kiss_FFT" });
     

The build works fine on windows, but whenever I package it to android, I got error on using any definition of sub folder header "tools\kiss_fftr.h" :

MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:/UE_projects/mcAudio1/Source/mcAudio1/mcAudio1Character.cpp:21: error: undefined reference to 'kiss_fftr_alloc'

MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)

Is there any setting I need to do for the subfolder header file or the sub folder doesn't support android?

Thanks

Product Version: UE 4.8
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asked Jul 26 '15 at 08:16 PM in Packaging & Deployment

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catccaatt
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The question has been closed Mar 24 '16 at 06:32 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!


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