[Closed] How to package a third party plugin with subfolder?
I am trying to package third party plugin "kiss_fft".
The source folder is :
I used something under the subfolder:
The build.cs I was using:
The build works fine on windows, but whenever I package it to android, I got error on using any definition of sub folder header "tools\kiss_fftr.h" :
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:/UE_projects/mcAudio1/Source/mcAudio1/mcAudio1Character.cpp:21: error: undefined reference to 'kiss_fftr_alloc'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
Is there any setting I need to do for the subfolder header file or the sub folder doesn't support android?
asked Jul 26 '15 at 08:16 PM in Packaging & Deployment
The question has been closed Mar 24 '16 at 06:32 PM by Samantha Sutton for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!
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