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Multiple concurrent levels on one server, how?

Think of games like Diablo or Starbound. Co-op games, not MMOs. These games allow for different members of a party to be in different maps at the same time.

For example: Player A and player B are playing together on the same server (same server instance), Player A goes to, say, a portal and teleports to a different map, player B keeps exploring the previous map.

Note that i am not talking about big or infinite worlds, MMO-like seamless transition or anything of this sort. Just straight up having multiple different maps/levels instanced at the same time on the server.

Is that currently possible in UE4 with networking the way it is, and if so - how? And if not - what would be the optimal way to go about making it possible?

Product Version: UE 4.8
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asked Jul 26 '15 at 08:19 PM in C++ Programming

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avatar image Jesse Clark Jul 27 '15 at 04:39 PM

Good question, but as always ignored by everybody.. BUMP!

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You can do this. There's a BP node for streaming in a level. A typical game that Epic builds might have a dozen levels loaded during coop.

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answered Aug 04 '15 at 11:57 PM

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joeGraf STAFF
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avatar image Jesse Clark Aug 05 '15 at 06:01 AM

Thank you, man, thank you so much!!!

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Is this even possible with UE4? I'm interested in an answer too. Maybe we need to create multiple UWorld instances

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answered Aug 04 '15 at 12:41 PM

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