ColorLookupTable filtering causing LUT artifacts
Hey guys, In extreme lighting situations with extreme LUTs, we've found artifacts being introduced when moving from 4.7 to 4.8. The texture group for the lut is set to ColorLookupTable and when the filtering is set to DEFAULT we get wrong colors showing up in areas (pure green where it should be pure yellow. Bright red where it should be dark purple). Setting filtering to TRILINEAR fixes the issue, so it seems related to the filtering mechanism. This shows up in VR mode and mono mode:
asked Jul 27 '15 at 02:24 AM in Rendering
At this time due to inactivity I am going to answer this question out and move the subject to rendering. If you are still experiencing this issue than please comment again and I will look into this issue further.
answered Jul 30 '15 at 05:12 PM
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