Set Simulate Physics causes skeletal mesh to fall through floor only if called from blueprint
I have a character with a skeletal mesh that I want to ragdoll at a certain point during my game. When I check 'Simulate Physics' in the details panel of the skeletal mesh, everything works as expected and the mesh ragdolls onto the ground when I press Play. But when I turn off 'Simulate Physics' in the details panel and call 'Set Simulate Physics' through blueprints, the skeletal mesh falls through the floor. I've made sure that collision is enabled on the floor and my skeletal mesh but it doesn't fix the issue. Any ideas or help on this issue would be greatly appreciated. Thanks!
asked Jul 27 '15 at 06:29 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here