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Set Simulate Physics causes skeletal mesh to fall through floor only if called from blueprint

I have a character with a skeletal mesh that I want to ragdoll at a certain point during my game. When I check 'Simulate Physics' in the details panel of the skeletal mesh, everything works as expected and the mesh ragdolls onto the ground when I press Play. But when I turn off 'Simulate Physics' in the details panel and call 'Set Simulate Physics' through blueprints, the skeletal mesh falls through the floor. I've made sure that collision is enabled on the floor and my skeletal mesh but it doesn't fix the issue. Any ideas or help on this issue would be greatly appreciated. Thanks!

Product Version: UE 4.8
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asked Jul 27 '15 at 06:29 AM in Blueprint Scripting

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brittpinder
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avatar image jimd667 Aug 27 '16 at 02:39 AM

Did you ever figure this out? I'm dealing with the exact same thing. It's a zombie character from that Maximo AnimPack from Epic. As soon as I set the simulate physics through the BP i set for it the enemy falls right through my built items. frustrating, im using 4.12 now and it still happens.

avatar image ttv.CUDA_WILDS Jan 13 '17 at 08:52 PM

I am also curious about this.

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