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Is procedural mesh component here to stay ?

I have been using procedural mesh component which has been added since UE 4.8. It is much more flexible and has better utility functions compare to custom mesh component. But it is tagged as an experimental feature which means that in future might get removed. I wanted to ask about the probability of it getting removed and additionally express how important is it if it stay ( e.g. when you wanna use Kinect in your program)

Product Version: UE 4.8
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asked Jul 27 '15 at 07:42 AM in Using UE4

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plangton
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How do you use it with Kinect?

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answered Jul 28 '15 at 01:54 AM

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avatar image plangton Jul 28 '15 at 07:12 AM

Well, I read the depth data, perform the coordination mapping ( coordination mapping is now a bottle neck but I am resolving the case now ) and afterward make a dynamic plane mesh from the depth data which changes when kinect depth data changes. Later I am painting the mesh according to my project. The issue is that I want to be sure it is not going to be removed in later releases (e.g. UE4.9)

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