Source Control causing crash on compile and save

Hello,

Quite often when I compile or save a blueprint editor will crash during updating source control part. We are using SVN for source control. error is as follows :

Access violation - code c0000005 (first/second chance not available)

""

UE4Editor_SubversionSourceControl!FSubversionSourceControlProvider::Tick()
UE4Editor_SourceControl!FSourceControlModule::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\developer\sourcecontrol\private\sourcecontrolmodule.cpp:223]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorengine.cpp:1489]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2359]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

Hi Markauto,

Thanks for report! I’ve assigned a member of our support staff to look into this issue, and they’ll post here if they require any additional information. It will probably be helpful if you copy information in Crash Reporter window and paste it here, including Machine ID, and then hit Send. We would also like to see log from your project’s Saved\Logs folder after this crash occurs. Thank you!

EDIT: this appears to be related to another bug report we already have in our system (UE-18885), but I’d like to see information requested above to verify.

Hello,

Thanks for response here is crash report info and log

link text

Thanks.

MachineId:A729ECF04651C69F1DA922ABB5612390
EpicAccountId:894a6f7abfac4820ba75dd28afb00d7b

Access violation - code c0000005 (first/second chance not available)

“”

UE4Editor_SubversionSourceControl!FSubversionSourceControlProvider::Tick()
UE4Editor_SourceControl!FSourceControlModule::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\developer\sourcecontrol\private\sourcecontrolmodule.cpp:223]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorengine.cpp:1489]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2359]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

Hey Markauto,

Thanks! It looks similar to crash we already had reported, but it’s different enough to warrant its own report (UE-19263). It would be helpful to have a reproduction case on our end. Would you be willing to upload your project somewhere like Dropbox or Google Drive, and send me a download link? You can do so privately via forums if you’d prefer:

Thanks!

Hello,

I have sent you a download link to project in a pm on forums.

Thanks,

Mark.

Thanks! I’m including link to it with bug report. I’ll post here as soon as I have any update on issue.

We’re having this issue as well, it’s pretty much unworkable - can’t even import assets without crashing.

Hi all,

We believe this is fixed in 4.9. Please let us know if it still occurs after official 4.9 Release or any of Preview builds available. Thanks!