UserWidget constructor problems

Hey there,

the problem:
I’m doing some changes in my menu (UUserWidget) in the constructor. Things like disabling/enabling buttons.
So I found out that the constructor is also called when opening the subclassed UserWidget blueprint in the editor. This crashes the editor.
So how can I determine in which world the menu is created?
StartPlay() is never called.

Thank you!

Solved. I just use the Event Create in BP to make my changes.