Hey there. I have a simple question: is there a way to make a collision box only collide with an specific mesh or actor?
Thanks in advance
Hello @mago314,
I asked a similar question in this post and @Footman gave a great answer which may be exactly what you are looking for.
Other than that there is the “IgnoreActorWhen Moving” node. I haven’t experimented with it personally, but it may be a good place to start. I think it works with any component which has a static mesh.
Hope this helps,
Farshooter
Thank you, but turns out that wont work for me: I need the collision box to collide with some destructibles and ignore anothers