LNK1104 When Packaging Project

Hello!

The project that I have been working on for a while is finally finished! (hooray) When I try to package the project to its own stand-alone game I keep getting a fatal error that causes the packaging to fail. I have tried everything that I could find and nothing has helped. We have a few classes that have been written in VS2013 Community and a plugin to recognize a logitech driving controller (wheel and pedals).

The error is LNK1104:

MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [11/11] Link DrivingSimulator.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: WheelLib.lib(MyWheelLib.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1104: cannot open file 'C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x64\xinput.LIB'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Synapse\Desktop\DrivingSimulator\Binaries\Win64\DrivingSimulator.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Cumulative action seconds (8 processors): 0.00 building projects, 31.44 compiling, 0.00 creating app bundles, 0.00 generating debug info, 8.68 linking, 0.00 other
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UBT execution time: 51.01 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 51.1229241s to run UnrealBuildTool.exe, ExitCode=2
MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DrivingSimulator Win64 Development  C:\Users\Synapse\Desktop\DrivingSimulator\DrivingSimulator.uproject 
MainFrameActions: Packaging (Windows (64-bit)):  -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DrivingSimulator Win64 Development  C:\Users\Synapse\Desktop\DrivingSimulator\DrivingSimulator.uproject 
MainFrameActions: Packaging (Windows (64-bit)):  -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DrivingSimulator Win64 Development  C:\Users\Synapse\Desktop\DrivingSimulator\DrivingSimulator.uproject  -noxge -rocket -NoHotReloadF
MainFrameActions: Packaging (Windows (64-bit)): romIDE. See logfile for details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=2
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED

What can I do to fix my error? We are running UE 4.7.6.

Thanks in advance!