Line Trace, Trace Complex Bug

When using a Line Trace By Channel Blueprint node and setting Trace Complex to True the trace will sometimes not hit anything even though it clearly would have to!

This gif makes it clear, the spline mesh generation goes towards the center of the ball with some randomization in direction. It stop as soon as its generation would penetrate the ball by tracing with Trace Complex:

51664-ertwer.gif

As you can see it sometimes does not trace anything and then even goes through the whole ball. The ball is the default UE4 sphere.

Here it is working with with trace complex set off:

I also tried this with Capsule Trace By Channel and it had the same bug.

Hello,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed set of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints that may be involved with this issue?

Hello,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.