When using the Media Player assets in a scene with videos (640x1280), the UE4Editor frequently crashes (a few times every hour)
OS: Windows 8.1
Note: Another workstation with Windows 7 does not experience this problem.
UE4Editor-Core.dll!FText::FText(const FText & Source) Line 296 C++
UE4Editor-InputCore.dll!EKeys::GetMenuCategoryDisplayName(const FName CategoryName) Line 589 C++
UE4Editor-UnrealEd.dll!SKeySelector::Construct(const SKeySelector::FArguments & InArgs) Line 99 C++
UE4Editor-DetailCustomizations.dll!TDecl<SKeySelector,RequiredArgs::T0RequiredArgs>::operator<<=(const SKeySelector::FArguments & InArgs) Line 1323 C++
UE4Editor-DetailCustomizations.dll!FKeyStructCustomization::CustomizeHeader(TSharedRef<IPropertyHandle,0> StructPropertyHandle, FDetailWidgetRow & HeaderRow, IPropertyTypeCustomizationUtils & StructCustomizationUtils) Line 56 C++
UE4Editor-PropertyEditor.dll!FDetailPropertyRow::OnItemNodeInitialized(TSharedRef<FDetailCategoryImpl,0> InParentCategory, const TAttribute<bool> & InIsParentEnabled) Line 211 C++
UE4Editor-PropertyEditor.dll!FDetailItemNode::InitPropertyEditor() Line 96 C++
UE4Editor-PropertyEditor.dll!FDetailItemNode::Initialize() Line 46 C++
UE4Editor-PropertyEditor.dll!FDetailCategoryImpl::GenerateNodesFromCustomizations(const TArray<FDetailLayoutCustomization,FDefaultAllocator> & InCustomizationList, bool bDefaultLayouts, TArray<TSharedRef<IDetailTreeNode,0>,FDefaultAllocator> & OutNodeList, bool & bOutLastItemHasMultipleColumns) Line 604 C++
UE4Editor-PropertyEditor.dll!FDetailCategoryImpl::GenerateChildrenForSingleLayout(const FName RequiredGroupName, bool bDefaultLayout, bool bNeedsGroup, const TArray<FDetailLayoutCustomization,FDefaultAllocator> & LayoutList, TArray<TSharedRef<IDetailTreeNode,0>,FDefaultAllocator> & OutChildren, bool & bOutLastItemHasMultipleColumns) Line 626 C++
UE4Editor-PropertyEditor.dll!FDetailCategoryImpl::GenerateChildrenForLayouts() Line 664 C++
UE4Editor-PropertyEditor.dll!FDetailCategoryImpl::GenerateLayout() Line 811 C++
UE4Editor-PropertyEditor.dll!FDetailLayoutBuilderImpl::BuildCategories(const TMap<FName,TSharedPtr<FDetailCategoryImpl,0>,FDefaultSetAllocator,TDefaultMapKeyFuncs<FName,TSharedPtr<FDetailCategoryImpl,0>,0> > & CategoryMap, TArray<TSharedRef<FDetailCategoryImpl,0>,FDefaultAllocator> & OutSimpleCategories, TArray<TSharedRef<FDetailCategoryImpl,0>,FDefaultAllocator> & OutAdvancedCategories) Line 134 C++
UE4Editor-PropertyEditor.dll!FDetailLayoutBuilderImpl::GenerateDetailLayout() Line 169 C++
UE4Editor-PropertyEditor.dll!SDetailsViewBase::UpdatePropertyMap() Line 1197 C++
UE4Editor-PropertyEditor.dll!SDetailsView::PostSetObject() Line 612 C++
UE4Editor-PropertyEditor.dll!SDetailsView::SetObjectArrayPrivate(const TArray<TWeakObjectPtr<UObject,FWeakObjectPtr>,FDefaultAllocator> & InObjects) Line 453 C++
UE4Editor-PropertyEditor.dll!SDetailsView::SetObjects(const TArray<UObject *,FDefaultAllocator> & InObjects, bool bForceRefresh, bool bOverrideLock) Line 304 C++
UE4Editor-Kismet.dll!SKismetInspector::MakeContextualEditingWidget(FKismetSelectionInfo & SelectionInfo, const SKismetInspector::FShowDetailsOptions & Options) Line 137 C++
UE4Editor-Kismet.dll!SKismetInspector::UpdateFromObjects(const TArray<UObject *,FDefaultAllocator> & PropertyObjects, FKismetSelectionInfo & SelectionInfo, const SKismetInspector::FShowDetailsOptions & Options) Line 657 C++
UE4Editor-Kismet.dll!SKismetInspector::Tick(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 96 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 647 C++
UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 25 C++
UE4Editor-Slate.dll!SBorder::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 94 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 97 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 40 C++
UE4Editor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 19 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 25 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 40 C++
UE4Editor-Slate.dll!SSplitter::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 166 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 97 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 25 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 40 C++
UE4Editor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 19 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 25 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 25 C++
UE4Editor-Slate.dll!SBorder::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 94 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 97 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 40 C++
UE4Editor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 19 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 25 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 40 C++
UE4Editor-Slate.dll!SSplitter::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 166 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 97 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 25 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 40 C++
UE4Editor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 19 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 40 C++
UE4Editor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 19 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 97 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 25 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 648 C++
UE4Editor-SlateCore.dll!SWindow::PaintWindow(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyClippingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1648 C++
UE4Editor-Slate.dll!FSlateApplication::DrawWindowAndChildren(const TSharedRef<SWindow,0> & WindowToDraw, FDrawWindowArgs & DrawWindowArgs) Line 978 C++
UE4Editor-Slate.dll!FSlateApplication::DrawWindowAndChildren(const TSharedRef<SWindow,0> & WindowToDraw, FDrawWindowArgs & DrawWindowArgs) Line 1050 C++
UE4Editor-Slate.dll!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,0> DrawOnlyThisWindow) Line 1188 C++
UE4Editor-Slate.dll!FSlateApplication::DrawWindows() Line 941 C++
UE4Editor-Slate.dll!FSlateApplication::Tick() Line 1440 C++
UE4Editor.exe!FEngineLoop::Tick() Line 2400 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 142 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 189 C++
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