Camera Tick Even when Paused
If you have a camera with 'Tick Even when Paused' enabled, it will tick while paused, however it will not update the viewport.
asked Jul 28 '15 at 01:52 AM in Bug Reports
UE 4.8.3: I had the same problem today. I was able to fix it by setting bShouldPerformFullTickWhenPaused = true in the APlayerController ( in addition to bTickEvenWhenPaused of the camera ). This flag is checked in the UWorld::Tick and then PlayerController->UpdateCameraManager(..) updates the view as expected.
answered Aug 21 '15 at 02:21 PM
Thank you for the report. This is a known issue that has been logged as JIRA UE-17286 in our system. It is queued to be investigated by the developers and we will post back here with updates as we have them.
answered Jul 28 '15 at 01:55 PM
TJ V ♦♦ STAFF
I have the same problem!!!
JIRA UE-17286 in version 4.22 has not yet been fixed!!!
answered May 29 '19 at 02:06 PM
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