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Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Result in graph 'Transition' in blueprint Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Result in graph 'Transition' in blueprint ...

I'm following this tutorial 5. Animation Blueprint - Idle and Walk States

My graph looks exactly like the step 15. Everything was OK while playing but when I pressed Esc key to quit the game, the Message Log window fired this error:

MyAnimationBlueprint

This is the MyAnimationBlueprint screenshot: MyAnimationBlueprint_screenshot

What's wrong with it?

Product Version: UE 4.8
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asked Jul 28 '15 at 04:31 AM in Blueprint Scripting

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Null Pointer
11 2 3 5

avatar image JenAnty Aug 01 '15 at 01:14 PM

Same issue

avatar image frycbw_ Nov 14 '16 at 03:08 PM

can some one help me with that issues too?

i have the same problems i need it fast to fix it

avatar image Djinghis Feb 16 '19 at 04:09 AM

Thx JenAnty lifesaver.

Please update/correct your Docs Epic...............................

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2 answers: sort voted first

Hi, try this: alt text alt text

and this alt text alt text

Don't use |= for boolean, use NOT boolean

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answered Aug 03 '15 at 02:07 PM

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JenAnty
46 2 5 13

avatar image Null Pointer Aug 03 '15 at 02:56 PM

Hi JenAnty , thank you very much, I change my blueprints like your first two pictures and It works fine now :D

avatar image Sret Aug 03 '15 at 08:27 PM

Thanks ! :)

avatar image Maha Vajra Jan 06 '16 at 04:13 AM

I had the same error, used this solution from JenAnty, and it worked. But sometimes I MUST use GetPlayerCharacter, which still gives me that error.

Here, from the animation blueprint, I set a property in the character blueprint. If my toon is moving, speed is not < 1, setting FALSE to Orient Rotation to Movement. If I'm not moving, speed is < 1 setting it to TRUE. But I have to invoke the function Get Player Character. So .... any other workaround? Or a solution to that error?

alt text

avatar image Maha Vajra Jan 07 '16 at 04:07 AM

I finaly learned how to deal with that problem. The error happens when the GetPlayerCharacter is triggered before the load process is finished. So we have to put "Is Valid" in the pipeline, before the "SET Orient Rotation...".

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Same issue here

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answered Jul 29 '15 at 06:57 AM

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Sret
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