Is one 'Save Game' class blueprint able to take multiple slots?
Is one SaveGame class blueprint able to take multiple slots?
Or, if we want to permit multiple saves (like in EVE via their character selection UI for example), do we have to make multiple savegame class blueprints and fill all of them with the appropriate variables to store and branch between them?
This may be a half hour after midnight question, but I'm just tinkering around with it and curious to know if that's possible or not.
The answer is YES, you can have multiple slots in a SaveGame blueprint, which is really nice.
answered Apr 09 '14 at 01:06 PM
I'm going to be digging into SaveGame functionality this week, but after what I've seen. If you can store the variables in an Array within the GameSave. I don't see why not. You would just have to array index 1, to release slot 1 Name, Type, and Etc.
answered Apr 08 '14 at 07:55 PM
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