UPlayerInput::Touches don't work properly if swipe ended over UMG
In our project we use drag as map scroll. Our code pretty similar to StrategyGame example. But we faced strange issue. If you release button (or touch) over any clickable UMG object UPlayerInput::Touches will stuck in pressed state. Is there other way to find out that button/touch was released?
asked Jul 28 '15 at 06:41 AM in C++ Programming
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