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Navmesh too far from edge of object

The navmesh is too far from the edge of objects, how would i reduce this gap i am using blueprints

Product Version: UE 4.8
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asked Jul 28 '15 at 09:13 AM in Using UE4

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mstevenskeane
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I'm guessing Agent Radius, navmesh generation parameter, is what you're looking for. If you lower it the navmesh edges will be closed to object edges. One thing though - this will result in generating navmesh where your character normally wouldn't fit through, and will result in AI getting stuck if path is found through such areas.

Cheers,

--mieszko

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answered Jul 28 '15 at 09:26 AM

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MieszkoZ STAFF
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avatar image mstevenskeane Jul 28 '15 at 09:28 AM

Where can i find Agent Radius?

avatar image Roel Oct 29 '15 at 09:35 AM

There is a RecastNavMesh actor in the scene. When you click on it you get a bunch of options including Agent Radius.

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