Material changing based on slope.
Hello I'm trying create a material that display different texture based on the slope, I already done it for my landscape material , however I was trying to use the same logic for the water, but I'm having problems with the setting, this is my setting for the slope/blending,
And this is the result on the material:
As you can see I have three texture one on top, middle and bottom. However the material display just the top one, unless I change the parameter (first picture) with really high numbers and negative, at that point I can see my material working properly on my mesh, but there is no blending the texture are cut between each other.
Thanks a lot.
asked Jul 28 '15 at 11:26 AM in Using UE4
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