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Material changing based on slope.

Hello I'm trying create a material that display different texture based on the slope, I already done it for my landscape material , however I was trying to use the same logic for the water, but I'm having problems with the setting, this is my setting for the slope/blending,

alt text

And this is the result on the material: alt text

As you can see I have three texture one on top, middle and bottom. However the material display just the top one, unless I change the parameter (first picture) with really high numbers and negative, at that point I can see my material working properly on my mesh, but there is no blending the texture are cut between each other.

Any suggestion?

Thanks a lot.

Product Version: UE 4.8
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asked Jul 28 '15 at 11:26 AM in Using UE4

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