Black material instnce
i got a strange behavoir with one of my material instances.
I rendered a branch texture to a image. now i want to apply it to a a material instance, sadly the instance stays black, but does recive the alphachannel.
Here the mastermaterial and the instance:
this is the material setup
This is the instance. the texture should be fine.
For reference, the grascluster is using the same Materialinstance and the texture was rendered exactly the same way
I am hoping for help :D
asked Jul 28 '15 at 01:14 PM in Rendering
It's the SpeedTreeColorVariation Node. The values here are hypersensitive so try using values between 0 and 1, going over 1 is okay but too much and you will get the black look again.
Thank You -
answered Jul 28 '15 at 06:22 PM
Lovecraft_K ♦♦ STAFF
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