Getting random color pixels from Texture2D
I have been trying to get the RGB values of a specific pixel in my texture2D, unfortunately I keeps giving me different values for the same pixel which leads me to believe I did something wrong. I don't think my pixel rgb should change since it's the same texture every time, although every time I run my program I reimport the image, but I don't think that should have an effect because its the exact same image. I change the settings of my Texture2D before I start to find the pixel information but it still returns random colors
My method works. There was something wrong with the Texture I was getting.
answered Jul 30 '15 at 08:03 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here