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Packaging/Optimal Settings for VR

I have a couple questions regarding packaging a level/game for VR.

I am nearing the end of my scene set up in UE 4.8. It's a simple interior and I haven't run into too many problems. I am using all static lighting with proper lightmaps and no overlapping UV's. I am using the DK2 and the starter first person character as my player, not the one that was designed in the VR Template. I have been able to preview correctly through the DK2 but I wanted to make sure once I package the game, I'll still be able to view the standalone game through my DK2.

Also there was a post a couple months back taken from a UE4 conference where the VR guys put up some settings to have your VR scene run buttery smooth. I don't think these settings have carried over to 4.8. Has anyone found optimal settings for VR in 4.8? Whether it be in the World Settings, the GameRender.ini or any other place.

Product Version: UE 4.8
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asked Jul 28 '15 at 03:25 PM in VR

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