set camera shake duration in code
I want to play a client camera shake animation, but be able to specify a osculation duration when I call it. I created a blueprint with the parent class CameraShake I see in the class defaults you can change it but I want to change it when I call play on it. I can't seem to figure out how to set that variable. I could probably override the tick function or something and use my own to shake the camera, but that's a lot of work to just set the duration dynamically before starting the shake.
asked Jul 28 '15 at 06:37 PM in Blueprint Scripting
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