x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How to replicate Widget text in Multiplayer

What Ho Chaps!

I've been trying to create a multiplayer chat system using widgets but to no avail it seems when it comes to extracting text from committed editable text inside a widget and getting it replicating out. It works perfectly fine for the server but when it comes to the client side I just can't seem to simply get a piece of committed text out anywhere.

I've had it casted to Player States and Game States and both and everywhere (I've literally casted it more times than Harry Potter's casted spells) with every possible combination of replication settings (I've managed to get score boards and everything else working perfectly fine), but I just can't get a piece of text, which I type in and press enter in a Widget on a clients screen, to go anywhere else but the Clients screen.

In an ideal world, I should just be able to cast it once to lets say the PlayerState or GameState, but it doesn't seem to have it, and there's no way of doing it within a Character Blueprint internally like a node which asks for typing input (correct me if there is and I just don't know it).

All to sum up, I just need to be able to get a text variable created in a Widget into a Game State or into my Player Character on my client and for it to be able to replicate beyond.

I imagine it's a problem many are having for lots of other cases as well and any help would be much appreciated.

Product Version: UE 4.7
Tags:
more ▼

asked Jul 28 '15 at 07:15 PM in Blueprint Scripting

avatar image

Mavicus
11 1 3 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question