Flickering mat on overlapping meshes - Prioritize?

I’m positive there’s a way to do this but I can’t remember if you can.

When you have two meshes overlapping at the edge, the overlapping materials fight over rendering and ends up with constant flickering between the two.

Is there a way to give priority to one mesh/material so it renders over the other and the other is ignored?

Hi BraXzy -

Ideally the solution would be to edit the model of one of the overlapping edges to allow for less overlapping. If that is not possible the only way to sort meshes like that is via the Bounds Scale, found under rendering in the Mesh’s details panel. You can increase that amount on the mesh you want to render on top by a very SMALL amount (1.5 <–HUGE, think smaller). Too much and it always render on top of things you don’t want it to and too small and it will not solve the overlapping you are experiencing. A couple of warnings, Lighting may be effected by adjusting this setting as well AO and other Mesh based calculations, so remember you may solve one problem but create more.

Thank You

Eric Ketchum

this problem is still here with UE5, what a joke…

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