[4.8] Keeping widgets after open level

In 4.8, switching level destroys all widgets.

This is actually useful for the most part but is there a way to make a widget non-destroyable by Open Level?

Someone else had the same question at the link below, but for some reason it says it was deleted.

https://answers.unrealengine.com/questions/246279/keep-widget-in-viewport-after-open-level-48.html

+1. Also interested in this. This could be very useful for static loading screens.

We’ve gotten around this by spawning the loading screen again as the very first thing we do when the level loads (and skipping the fade-in animation we have in the loading screen), and you don’t see the transition so it’s all good.