I have a little problem. Made a material with vertex animation, and when I changing the camera axis it starts flickering. But when I moving the character not. Dont know why. Any idea?
Using FXAA, tried different AA, and without it, but same result with each.
In order to better understand how exactly you have created this material and how it is being implemented into your project, I would ask you to please post a screenshot of the Material.
Also if you would post a picture of how it is being applied and any settings that you have associated with this Material and Mesh.
1.) Do you have generate mesh distance fields enabled in project settings?
2.) Do you have all dynamic lighting in your scene?
3.) Temporal AA is usually the way to go for these things.
4.) World position offset can sometimes create this issue as well.
These are some of the areas to visit first and troubleshoot.
I would start start with these and look into our documentation on the Wiki and then if you are still experiencing this issue I will look into it further then.
Soryy, but I was a little busy.
So, I enabled the mesh distance generation, but it not solved the problem.
I have a directional light source, and a skylight, both set to movable. (That means they are dynamic?)
If I switch in the post process volume to Temporal AA, it stops flickering, but that happens:
I haven’t hard from you in a couple of days. I was wondering if you were still experiencing this issue or had a chance to follow the steps in the previous comment?
Sorry, but I’m at a festival and using this visual game. So now I have not too much time. I’ll be write to you when this project ended. Thanks for your patient, and the help.