Hello, we are developing a project for HTML5 and need to optimize as much as possible. As a Project artist I have always worked with the limitations in mobile dev. I wonder if the statistics we have are correct, what do you think ? Is the difference between the Draw and GPU normal?
Any help and advice would be great. Thank You!
asked Jul 29 '15 at 08:10 AM in Rendering
i didn't made any hardcore optimization workaround yet in UE4, but this information may help
hope these tips help if you look for harcore optimization, think not only about how straight GPU load or GPU RAM load can affect optimization, but how side things can affect it too, like different windows version (some people tell windows 10 makes more FPS in games that uses too much CPU), disabling windows aero/full screen mode/borderless window in windowed mode, can never know how bunch of plenty hidden technologies behind things we don't see work together and affect each other
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