How to find "unbuilt objects" after light build?
To put it simply, is there a way to find "unbuilt objects" after building lights?
It's rather frustrating when there's only about 4 objects showing up as being unbuilt :(
asked Jul 29 '15 at 12:28 PM in Using UE4
World Settings -> Force No-Precomputed Lighting = True (It is a checkbox, so check it)
answered Dec 12 '16 at 08:51 PM
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