How to find "unbuilt objects" after light build?

To put it simply, is there a way to find “unbuilt objects” after building lights?

It’s rather frustrating when there’s only about 4 objects showing up as being unbuilt :frowning:

I’d like to know as well.

This forum post contains the mini guide on how to find objects with light building issues.

World Settings → Force No-Precomputed Lighting = True (It is a checkbox, so check it)

Not really a proper solution, throws the baby out with the bathwater a bit. But it will get rid of that warning. If you want to do it this way, It’s actually better to use DisableAllScreenMessages instead, so at least you keep the lighting that did bake correctly.