How to create collision for static mesh level interior
I have created a apartment building interior level out of BSP (by extrusion method), to walk through in first person mode.
However the BSP level is very demanding on my PC (takes forever for me to make changes) and since it is my plan to duplicate the unit into a full 12 storey apartment building, I have learned that converting this BSP unit into a static mesh will improve performance.
I have done this, but now I need to apply collision, otherwise I just fall through the level. The problem I am facing is that when I apply collision, my static mesh level is filled with a web of collision lines, making it near impossible to walk through.
Is there any way I can make my static mesh level traversable in UE4 without resorting to building everything again in an external software such as blender or 3D Max (which I have zero experience with)? I've only just started UE4 and have sunk hours into this and would hate to start all over again.
My thanks in advance!
Just use boxes with collisions on them, and turn them not visible in the game, then setup your own collisions manually. This is the standard way of doing interiors, you don't want to turn the entire object into a collision on meshes only what the character will collide with.
answered Jul 29 '15 at 10:22 PM
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