Delivering a single frame of an object as a pose
I am trying to get an exact frame from an animation to be the current pose so that I can progress and rewind the animation as needed through a variable in the event graph. I'm not sure if this is possible and which nodes would be useful for getting this result.
Afterwards I want to blend the resulting poses into one.
asked Jul 29 '15 at 07:02 PM in Using UE4
I managed to make it work. Inside the animation preview you can find the create asset menu where you can capture animation and do it for a single pose. That gives you the pose you need, in order to blend you use the weighted bones blend and have to create subgroups for the bones you want to move. That way you can blend everything.
answered Aug 04 '15 at 06:24 PM
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