Possible to play AnimMontage in Player Blueprint in Network?
I have an player blueprint I made that I want to re use for multiplayer. The problem is the client side won't play the animMontage. The root motion kicks in but the animation doesn't. I can get it to work using animgraph but the player blueprint I want has animMontage called from the player blueprint not the AnimGraph. Is there a way to play to get the animation to play in blueprint or do I have to rework everything?
asked Jul 30 '15 at 05:31 AM in Blueprint Scripting
If anyone ever needs this. You first must run the montage from Run On Server then call a custom Multicast event that well also play the montage.
Run On Server Event -> Play AnimMontage -> Call Custome MultiCast Event
Custome MultiCast Event -> Play AnimMontage
answered Aug 05 '15 at 07:49 AM
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