Hi,
How can I prevent UE editor from renaming objects ? For example - I have some objects that have TopDownCharacter blueprint. The blueprint itself has a number of components. If I change something inside the blueprint, like maybe values on one of the components, it seems that the editor recompiles the objects, but it also renames them. So for example if I had named a character “Player” previously, after this it will change it’s ID name to TopDownCharacter_C_2 for example (but it leaves it’s editor label as “Player” - I don’t care about that one though, I use “ID name” in code). Some of my logic depends on certain characters having a specific name (for example - it needs to persist that it has seen a certain character, etc, and it does this by name), so I’d like to prevent this from happening. Any ideas ? Thanks