Session Ping 9999
I've pretty much exactly replicated the network session management from the Multiplayer Shootout example. Everything works, I can open a game and other players can find it via Steam online subsystem. The player names are correctly transfered, how many current and max players also works fine.
However, the session always shows a ping of 9999
Can anyone tell me why this happens? This is my setup:
asked Jul 30 '15 at 11:41 AM in Blueprint Scripting
I have stumbled upon this issue with 9999 ping values while implementing the Steam version of my upcoming game. I couldn't find any clue searching online, so I decided to dig into the code starting from the Steam SDK and then analyzing how the Unreal Engine Steam Online Subsystem is mapped into the Steam APIs. I've just written an article on my blog where I explain what I have found. I hope you can find it useful.
answered Aug 15 '16 at 03:00 PM
The 99999 ping session i think is normal, i set up mine to hide that one because it is fake.
answered Jul 30 '15 at 01:21 PM
of course it is not normal :) for me i get an invalid session (ping 9999) when i run my game with steam (running).. if i close steam i find a normal session as expected.
actually i have many steam related questions, but still searching for answers
answered Jul 30 '15 at 11:43 PM
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