I have a User Widget that contains a static text widget and an image.
I have binding for the text property to a variable that has a default value, and I am using ‘SetSlateBrush’ on the construction event. It works well in game, but the Designer doesn’t display the fields, which makes it very difficult to work with.
My guess is that it is not intended behaviour (I recall this working in earlier versions?), so I marked this as a bug report.
After going over your steps, I was able to reproduce this issue on our end. I have written up a report ( UE-19393 ) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thanks for your time and information.