Free movement about a vehicle
I have two actors, one is acting as a vehicle for the other, we'll call them the vehicle and the passenger.
The vehicle transform is the parent of the passenger transform and while this covers most interactions between the two it doesn't allow the passenger to move about the vehicle utilizing physics collisions to prevent overlap with vehicle walls and what not.
I need collisions between the passenger and vehicle to behave as if the vehicle was a WorldStatic object, however the vehicle also needs to be able to move and collide with other vehicles which makes WorldStatic not an option for this scenario. I have tried turning on blocking collision for both and it causes passenger movement to have a very large undesired impact on the motion of the vehicle. I need the vehicle to be able to affect the motion of the passenger but the passenger can't affect the motion of the vehicle.
Is there anyway to accomplish this in UE4 as it is?
asked Jul 30 '15 at 04:19 PM in Blueprint Scripting
if i got your idea right you want make a vehiclt with passenger and next realisation advice depend on more details:
if you want make passenger static and not collide with anything else, i think it's simple to disable physics on exist actor in world through blueprint
if you want make passenger not static and able to move and collide inside vehicle on crash (for example), then you need provide more details on how you combine them, possible ways:
hidden collision problems:
p.s. don't forget mark question as answered when problem solved, so anyone else later can have same question and may find solution faster, if you find solution on your own, don't forget write it too
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