iOS build fails - finds certificate then fails saying it cannot find a certificate
When I am building the iOS version of UE4, everything seems to work fine except for the following:
After linking, when it attempts to obtain a signing certificate, the build first apparently finds a valid certificate:
This is indeed a valid certificate that is present in my keychain on my Mac.
Then a few lines down in the build log it says:
Any idea what might be wrong here?
I am on
Thanks for any pointers!
asked Jul 30 '15 at 05:47 PM in Bug Reports
EDIT: See comments below first for the actual fix!
Ok after three extremely frustrating days of my life wasted in code signing hell and learning more about provisioning profiles, certificates, private keys, keychains, the UnrealBuildTool and the iPhonePackager than I ever wanted to, here is what finally fixed the issues for me:
For these changes to take effect,
I tried backing out each of these changes but code signing won't succeed for me unless all are present.
@psauer hope these findings will help you coming up with a permanent fix that will work on my system. FYI I am using Windows 7 Pro and OSX 10.10.4.
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