How to reference an asset from data table in Blueprints?
I've found THIS and THIS, but both tutorials are for C++. Is it possible to, for example, read a path of an asset from data table (csv) and spawn it via Spawn Actor From Class? Or reference an asset from data table in some other way?
asked Jul 30 '15 at 09:49 PM in Blueprint Scripting
in one of links there's FindObject method for C++, it returns UObject that is parent class for all game objects, so try just cast object of this reference into class with same name
for example, you have blueprint called "BP_MyActor", after saving and retrieving UObject reference from FindObject try cast variable with this reference to "BP_MyActor" and save result in variable of such class of course, then you can expose this variable to blueprints or return it to blueprints as reference to store in variable made right in blueprint
answered Jul 31 '15 at 12:43 AM
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