Hello,
currently trying to prepare a project for iOS - it’s been developed on Windows, and now transferred on a MacBook. Both are running the same engine (4.8.2), and have the same source code from a git repository. On the Windows PC, it builds fine for Android, but the iOS build on the mac gives some strange error messages:
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.07:341][ 0]LogMac: FPlatformMisc::RequestExit(0)
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.07:341][ 0]LogMac: FPlatformMisc::RequestExit(0)
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.07:352][ 0]LogExit: Preparing to exit.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.07:352][ 0]LogExit: Preparing to exit.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.07:356][ 0]LogExit: Exiting.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.07:356][ 0]LogExit: Exiting.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.12:618][ 0]LogMac: FPlatformMisc::RequestExit(0)
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.12:631][ 0]LogExit: Preparing to exit.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.12:635][ 0]LogExit: Exiting.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.12:663][ 0]LogMac: FPlatformMisc::RequestExit(0)
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.12:675][ 0]LogExit: Preparing to exit.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.12:679][ 0]LogExit: Exiting.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.13:565][ 0]LogMac: FPlatformMisc::RequestExit(0)
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.13:578][ 0]LogExit: Preparing to exit.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.13:581][ 0]LogExit: Exiting.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.14:561][ 0]LogMac: FPlatformMisc::RequestExit(0)
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.14:573][ 0]LogExit: Preparing to exit.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.14:577][ 0]LogExit: Exiting.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.15:188][ 0]LogMac: FPlatformMisc::RequestExit(0)
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.15:200][ 0]LogExit: Preparing to exit.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.15:204][ 0]LogExit: Exiting.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.18:232][ 0]LogMac: FPlatformMisc::RequestExit(0)
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.18:245][ 0]LogExit: Preparing to exit.
MainFrameActions: Packaging (iOS): UE4Editor-Mac-Debug: [2015.07.30-21.10.18:250][ 0]LogExit: Exiting.
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 88,910222s to run UE4Editor-Mac-Debug, ExitCode=138
MainFrameActions: Packaging (iOS): InternalUtils.SafeCopyFile: SafeCopyFile /Users/MacUser/Documents/UnrealEngine/Engine/Programs/AutomationTool/Saved/Cook.txt /Users/MacUser/Library//Unreal Engine/LocalBuildLogs/Cook.5.txt
MainFrameActions: Packaging (iOS): InternalUtils.SafeDeleteFile: SafeDeleteFile /Users/MacUser/Documents/UnrealEngine/Engine/Programs/AutomationTool/Saved/Cook.txt
MainFrameActions: Packaging (iOS): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (iOS): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Packaging (iOS): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (iOS): Program.Main: ERROR: Exception in AutomationTool: BUILD FAILED: Failed while running Cook for /Users/MacUser/Documents/Unreal Projects/MyRunner/MyRunners.uproject; see log /Users/MacUser/Library//Unreal Engine/LocalBuildLogs/Cook.5.txt
MainFrameActions: Packaging (iOS): Stacktrace: at AutomationTool.CommandUtils.RunCommandlet (System.String ProjectName, System.String UE4Exe, System.String Commandlet, System.String Parameters) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (iOS): at AutomationTool.CommandUtils.CookCommandlet (System.String ProjectName, System.String UE4Exe, System.String[] Maps, System.String[] Dirs, System.String InternationalizationPreset, System.String[] Cultures, System.String TargetPlatform, System.String Parameters) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (iOS): at Project.Cook (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (iOS): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for /Users/MacUser/Documents/Unreal Projects/MyRunner/MyRunners.uproject; see log /Users/MacUser/Library//Unreal Engine/LocalBuildLogs/Cook.5.txt
MainFrameActions: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Packaging (iOS): Domain_ProcessExit
MainFrameActions: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.
I am not that experienced with the Unreal Engine, so maybe some of you encountered an error like this or know how to handle it appropriately - if so, I’d be more than thankful for advices…
The Cook.5.txt ends with…
...
String Asset Refernece '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid'
Resolved to '....DefaultWhiteGrid'
String Asset Reference '/Game/Blueprints/BP_GameInstance.BP_GameInstance_C'
- as soon as it touches a blueprint, it ends - no more error messages, no , nothing…
Did anyone experience something like this? I can’t find a solution to this problem, no matter how deep I dive into the or UE Answerhub pages… Thank you very much in advance.
The MacBook is running on 10.10 Yosemite.