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[C++ Tool] Select Actor in Editor using C++

Hello everyone!

I'm creating a tool in C++ and I want my actor to select another actor in the editor/world. Precisely, on the Actor's EditorKeyPressed event, I check if the enter key is pressed, actor is selected, and if the actor has a parent actor. If all conditions are met, I would then select the parent actor.

Thanks!

Product Version: UE 4.8
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asked Jul 30 '15 at 10:57 PM in C++ Programming

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ポケレゲ
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GEditor->SelectActor(...)

https://docs.unrealengine.com/latest/INT/API/Editor/UnrealEd/Editor/UEditorEngine/SelectActor/index.html

I think all you need is input actor. Lot of editor operations can be done from UEditorEngine, which global pointer to is GEditor.

https://docs.unrealengine.com/latest/INT/API/Editor/UnrealEd/Editor/UEditorEngine/index.html

Remember that if you put this code gameplay module place editor code inside #if WITH_EDITOR #endif borders or else your project won't cook.

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answered Jul 31 '15 at 12:04 AM

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Shadowriver
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avatar image ポケレゲ Jul 31 '15 at 01:06 AM

Thanks for the answer! (^_^)

avatar image Ryan Darcey Aug 03 '16 at 10:06 PM

hmmm...got this error when I tried. any ideas?

1> [2/2] Link UE4Editor-Prizefighter-Win64-Debug.dll 1> Creating library C:\UnrealEngine\Prizefighter\Intermediate/Build/Win64\UE4Editor\Debug\UE4Editor-Prizefighter-Win64-Debug.lib and object C:\UnrealEngine\Prizefighter\Intermediate/Build/Win64\UE4Editor\Debug\UE4Editor-Prizefighter-Win64-Debug.exp 1>Module.Prizefighter.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) class UEditorEngine * GEditor" (__imp_?GEditor@@3PEAVUEditorEngine@@EA) 1>C:\UnrealEngine\Prizefighter\Binaries\Win64\UE4Editor-Prizefighter-Win64-Debug.dll : fatal error LNK1120: 1 unresolved externals

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