Oculus Rift DK2 Unreal Engine 4.8.3 oppps
So oculus in windows was working fine. There were some problems in 4.8.1 but they were mostly fixed in 4.8.2... So today I get to work, fire it up and start working on parallax mapping... Load VR preview to check the work and low and behold the rift is now suffering from the plague that is the rift.
This problem is the silliest unprofessional problem I can find concerning the rift. It no longer will go over to the oculus. It just renders on the main monitor alt enter don't work... Nothing does... (w0hich I am not sure why anyone would really want to see the oculus on a 2d monitor unless they are bug testing)... This problem has plagued the oculus since I got one... where it is like swimming through a tank of piranhas to get it on the rift... UE has never had that problem for me.
asked Jul 31 '15 at 02:41 AM in Bug Reports
I am sorry to hear that your other machine's graphics card is not supported by oculus.
As you stated this is a support issue that was released by the oculus team.
There isn't anything that we can change internally to the engine for hardware compatibility with oculus.
Oculus use to support mac, however, they released a statement to say that they would not longer be supporting mac at this time.
I can put in a feature request to see if at a later version that we can support a "legacy" type option for oculus that would run with older graphics cards.
However, I do not see this being implemented anytime soon.
Let me know if this is what you would like me to do.
answered Aug 13 '15 at 01:35 PM
Here are the steps I implemented to recreate your issue.
I am working in 4.8.3
Troubleshooting for the occulus :
As a disclaimer I have had many issues with the occulus running smoothly as well.
My occulus runtime will crash periodically if it sits for long periods of time without being used.
As occulus is still in it's early experimental steps the device and it's software still has many bugs that are being discovered.
Not a fault by epic.
Here is a link to the oculus development page which has volumes of information. Everything from troubleshooting to compatibility and licenses.
Here is also a link to the oculus best practices guide.
I was not able to recreate your issue however I had to troubleshoot the oculus device before being able to see a picture at all.
Again not a fault by epic.
I recommend going through these steps and looking through some of this documentation to see if in fact the problem lies with the oculus device that you are using.
answered Aug 12 '15 at 02:01 PM
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