Importing meshes from maya.
So im using maya to make basic building blocks for my level, walls, cover objects, pillars. Nothing too complex.
My problem is, i THINK im mapping my UVs correctly, although im not 100% sure. Here is an object i import vs one of the architecture objects already in the engine. ( Just an example i threw together for this post, not an actual mesh im using lol )
The tiling of the material/texture on the object already in the engine appears smooth, its tiled at a good resolution the floor boars are small and theres a lot of them. But on my object, no matter what size i make it, the floor boards seem to be gigantic like they are in the picture. What am i doing wrong? Is there some kind of step im missing within maya? I want the materials on my created objects to work like they do on the architecture objects already in the game. Is this even possible?
asked Apr 08 '14 at 06:25 PM in Using UE4
Thank you for the additional information. I imported the asset and can see that the pre-made materials we provide are rather large in scale. If you open the material editor from the M_Wood_Floor (I am guessing which material you are using) you can see a node named "TexCoord", select that then set both UTiling and VTiling to 2. Let me know if that has helped.
answered Apr 08 '14 at 10:45 PM
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