Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

UMG - Tiled images ignore size

Windows 7 x64, UE 4.8.1 (binary)

I have a 128x128 image that I want to use for a health bar. I've tried using progress bars and images. In both cases, despite the image size being set to 48x48, once tiling is set, this size is ignored. I've even tried resizing the original image to 48x48 and reimporting it, in which case the editor reports the new image as being 48x48 on hovering over the asset, but it doesn't change in UMG.

Screenshot: Screenshot

Product Version: UE 4.8
imagescalebug.jpg (38.7 kB)
more ▼

asked Jul 31 '15 at 03:48 AM in Bug Reports

avatar image

306 21 43 54

avatar image TJ V ♦♦ STAFF Jul 31 '15 at 02:05 PM

Hi OhiraKyou,

Thank you for the report. We have assigned one of our technicians to investigate your issue and they may post here with additional questions or comments.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello OhiraKyou,

After doing a bit of digging I found that this is a known issue (UE-17049) and that it has been submitted to the developers for further consideration. I will be sure to bump the community interest for this issue. As possible workaround that may be viable depending on your needs, you could adjust the size of the image until it looks correct. After this you will scale it down to the size you need via the scale feature in the transform section of the details panel. However, please note that this method carries it's own known issue (the bounding box that determines clipping will not change in size when scaled. This means that even though the image is smaller it will clip as though it were it's original size). Thank you for your time and information.

Make it a great day

more ▼

answered Aug 03 '15 at 02:23 PM

avatar image

Rudy Q ♦♦ STAFF
47.3k 545 132 525

avatar image Trcioo Jan 18 '17 at 07:06 PM

I believe the problem still persist. Was searching for exactly this and found this bug report as the first result on google.

avatar image Rudy Q ♦♦ STAFF Jan 18 '17 at 07:20 PM

Hello Tercio,

I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: https://issues.unrealengine.com/issue/UE-17049

Make it a great day

avatar image Al Ananias Jul 21 '17 at 10:50 PM

Hi, the problem still persists and the tracker says "won't fix" due to extended inactivity or something. So here is some activity, in the hope it will be considered for resolution.

avatar image Rudy Q ♦♦ STAFF Jul 24 '17 at 04:59 PM

Hello Al Ananias,

I have taken a look at the issue and I have reopend this issue.

Make it a great dy

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question