UMG - Tiled images ignore size
Windows 7 x64, UE 4.8.1 (binary)
I have a 128x128 image that I want to use for a health bar. I've tried using progress bars and images. In both cases, despite the image size being set to 48x48, once tiling is set, this size is ignored. I've even tried resizing the original image to 48x48 and reimporting it, in which case the editor reports the new image as being 48x48 on hovering over the asset, but it doesn't change in UMG.
asked Jul 31 '15 at 03:48 AM in Bug Reports
After doing a bit of digging I found that this is a known issue (UE-17049) and that it has been submitted to the developers for further consideration. I will be sure to bump the community interest for this issue. As possible workaround that may be viable depending on your needs, you could adjust the size of the image until it looks correct. After this you will scale it down to the size you need via the scale feature in the transform section of the details panel. However, please note that this method carries it's own known issue (the bounding box that determines clipping will not change in size when scaled. This means that even though the image is smaller it will clip as though it were it's original size). Thank you for your time and information.
Make it a great day
answered Aug 03 '15 at 02:23 PM
Rudy Q ♦♦ STAFF
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