UMG - Tiled images ignore size

Windows 7 x64, UE 4.8.1 (binary)

I have a 128x128 image that I want to use for a health bar. I’ve tried using progress bars and images. In both cases, despite the image size being set to 48x48, once tiling is set, this size is ignored. I’ve even tried resizing the original image to 48x48 and reimporting it, in which case the editor reports the new image as being 48x48 on hovering over the asset, but it doesn’t change in UMG.

Screenshot:

52169-imagescalebug.jpg

Hi OhiraKyou,

Thank you for the report. We have assigned one of our technicians to investigate your issue and they may post here with additional questions or comments.

Hello OhiraKyou,

After doing a bit of digging I found that this is a known issue (UE-17049) and that it has been submitted to the developers for further consideration. I will be sure to bump the community interest for this issue. As possible workaround that may be viable depending on your needs, you could adjust the size of the image until it looks correct. After this you will scale it down to the size you need via the scale feature in the transform section of the details panel. However, please note that this method carries it’s own known issue (the bounding box that determines clipping will not change in size when scaled. This means that even though the image is smaller it will clip as though it were it’s original size). Thank you for your time and information.

Make it a great day

I believe the problem still persist.
Was searching for exactly this and found this bug report as the first result on google.

Hello ,

I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-17049)

Make it a great day

Hi, the problem still persists and the tracker says “won’t fix” due to extended inactivity or something. So here is some activity, in the hope it will be considered for resolution.

Hello Al Ananias,

I have taken a look at the issue and I have reopend this issue.

Make it a great dy

Hello,

2023 and it appears the issue is still there. Just to remind you that this feature might still be used and a fix would be appreciated.

Thank you.

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When you tile, the Image Size property is ignored. To get consistent results ensure source images are of the desired size:

Would be nice if we could override it with the property, though. Other than that, you can do it yourself in material, too.

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