Hi guys. I am still pretty new to unreal or game shading in general. I always used mr or vray so I am confortable with prerendring.
I want to get resutls similar to 32 displacement maps u get in vray. Is it possible to achieve something similar in unreal? I want to add realistic shaps to characters than just boxy normal maps.
It supports DDS textures. Usually a greyscale image representing the height of a given area. Which you can multiply with the vertex normal to offset the vertex by the given height. You use it with tessellation to get more detail.
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I actually have a Question since I did not find any other place to get the information.
I have the Displacement map imported in UE4 so how do I exactly ad it in so that the material gets the âbumpâ? What nodes exactly I need since I tried to connect Displacement map to world position offset but it seems to not work
thanks for reply. I still havenât come across a solution for this. Its really embarrassing to admit but I feel my knowledge on the whole process in game displacement is very limitedâŚI barely know the process for it. Please also understand I barely used UDK in the past so its better to not assume I know it a lot!
I am not so sure what a DDS texture is as i have only worked with tga/exr/tiff