What is the displacement map workflow in UE4?

Hi guys. I am still pretty new to unreal or game shading in general. I always used mr or vray so I am confortable with prerendring.

I want to get resutls similar to 32 displacement maps u get in vray. Is it possible to achieve something similar in unreal? I want to add realistic shaps to characters than just boxy normal maps.

cheers for reading :slight_smile:

A good place to start Check the ‘World Displacement & Tessellation Multiplier’ heading

Thank you

But it doesnt say what displacement maps it supports and honestly it doesnt explain what those nodes are. :frowning: Could you please explain? Thank you

It supports DDS textures. Usually a greyscale image representing the height of a given area. Which you can multiply with the vertex normal to offset the vertex by the given height. You use it with tessellation to get more detail.

Hi ,

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Thanks, TJ

I actually have a Question since I did not find any other place to get the information.

I have the Displacement map imported in UE4 so how do I exactly ad it in so that the material gets the “bump”? What nodes exactly I need since I tried to connect Displacement map to world position offset but it seems to not work :stuck_out_tongue:

Content Examples → Material_Nodes → 1.11:

hi,

thanks for reply. I still haven’t come across a solution for this. Its really embarrassing to admit but I feel my knowledge on the whole process in game displacement is very limited…I barely know the process for it. Please also understand I barely used UDK in the past so its better to not assume I know it a lot!

I am not so sure what a DDS texture is as i have only worked with tga/exr/tiff

regards,