How is compatibility between UE4 and Blender regarding Vector Fields?

Basically is it possible to create your own vector fields within Blender, possible right now.

Could you define what you mean by vector fields?

I don’t think that’s possible right now. Maya was the first one which had direct pipeline for vector fields, but Ruben has made this awesome script for Max the other day. Hopefully someone will find a solution for Blender too in the future.

I guess he means a vector field, haha, it’s a part of cascades GPU particles.

It seems like it’s done : http://isathar.blogspot.ch/2014/11/test-release-blender-ue4-vector-fields.html

Thanks everyone for doing more research on this issue. This plugin is definitely worth checking into. Waiting on some tutorials for this plugin but apparently this does work, it would have been a shame if open source software was not capable of this; as vector fields is what makes particles really shine. Thank you!!