How to add replication to the samples?

Hi, I’m getting in touch with replication and before trying to make multiplayer work in my projects I would like to know which steps are required to implement replication in one of the samples included with UE4, in my case Third Person C++.
This sample, basically unmodified, will only work on server, but not client (in Standalone view it even shows just one window).

Here is an image when playing the sample mostly as it comes, having changed the “Number of clients” to 2.

3551-replication_not_working.png

How can I implement replication that really works (better through blueprints)?

Actually, I’ve achieved an early point of replication in a more complex context than the sample, so this is now unnecessary. And what possibly was causing the server to look so weird was the fact that a character with an index other than 0, an extra character, wasn’t spawned; in a more advanced project I’m getting an initial kind of replication basically just spawning a second character (two windows, a server and a client, with a controlable character each one, although it has a bunch of Accessed None by now).

So this can considered to be solved, although any comments correcting me when talking about replication in this context would be welcomed.

I would like to know that as well. Im trying the same, but it won’t work.
Do you have any update on this?

Not really helpful…